![]() “The reason why we chose Oolong and Bulma is that, going back to the beginning of Dragon Ball, there were a lot of normal civilians. For Bulma, you can use her charming pose to distract the Raider and escape. For Oolong, you can transform into objects and deceive the Raider. ![]() “In this game, you can equip survivor skins like Oolong and Bulma, where you can access unique skills per character. As Survivors, players can achieve an immense sense of satisfaction by successfully escaping from the Raider before they are defeated. When you play as the Raider, players can feel how exhilarating it is to unleash that immense power against average people. ![]() ![]() “We would describe this as an asymmetrical Dragon Ball game, with an overall concept of showing the overwhelming power of iconic rivals like Frieza and Cell compared to regular civilians. As such, because of this, there was no reason to use Unreal for this game.”įor people unfamiliar with the game, I asked Hara how he would best describe it to people. As an aside, The Breakers is actually part of the Xenoverse universe, and it utilizes the same assets from that game. So, for Xenoverse 2, it is not using Unreal as well. The studio Dimps is using their own proprietary engine, which is also what Xenoverse 2 runs on. “In addition, The Breakers is not using Unreal Engine. ![]() Survivors have their work cut out for them in 'Dragon Ball: The Breakers'. ![]()
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